{"pk":28870,"title":"Technology-Based Cognitive Enrichment for Animals in Zoos:A Case Study and Lessons Learned","subtitle":null,"abstract":"Cognitive enrichment for captive animals is the idea that cog-nitive stimulation can improve animal welfare. In zoos, cog-nitive enrichment not only helps the animals themselves butalso contributes to zoo missions of educating the public, sup-porting research, and more. Technology-based cognitive en-richment tools are increasingly popular for a variety of rea-sons, though they also present unique challenges for designand deployment. In this paper, we present a short review oftechnology-based cognitive enrichment programs in zoo set-tings, and then describe the design and development processwe used to create a new, touchscreen-based enrichment appfor a group of orangutans at Zoo Atlanta. We discuss initialobservations about the orangutans’ use of this app, as well aslessons learned by our research team.","language":"eng","license":{"name":"","short_name":"","text":null,"url":""},"keywords":[{"word":"animal-computer interaction (ACI); comparativecognition; interactive technology; user-centered design"}],"section":"Papers with Poster Presentations","is_remote":true,"remote_url":"https://escholarship.org/uc/item/6xq790f1","frozenauthors":[{"first_name":"Benjamin","middle_name":"","last_name":"Scheer","name_suffix":"","institution":"Vanderbilt University","department":""},{"first_name":"Fidel","middle_name":"Cano","last_name":"Renteria","name_suffix":"","institution":"Massachusetts Institute of Technology","department":""},{"first_name":"Maithilee","middle_name":"","last_name":"Kunda","name_suffix":"","institution":"Vanderbilt University","department":""}],"date_submitted":null,"date_accepted":null,"date_published":"2019-01-01T18:00:00Z","render_galley":null,"galleys":[{"label":"PDF","type":"pdf","path":"https://journalpub.escholarship.org/cognitivesciencesociety/article/28870/galley/18741/download/"}]}