{"pk":29284,"title":"Flexible Strategy Use in ACT-R’s Tic-Tac-Toe","subtitle":null,"abstract":"Modeling cognitive processes is one of the major tasks of cognitive science. This work presents a computer modelof a study described in ”Flexible Strategy Use in Young Children’s Tic-Tac-Toe” (Crowley &amp; Siegler, 1993) in whichauthors made an attempt to characterize decision-making in a conflict-of-interests-like environment. In the experiments,kindergarten/primary school children and an algorithm-based opponent played a series of games in Tic-Tac-Toe. Theoutcomes seemed to indicate existence of a hierarchy of rules that is constructed with experience. Although already testedalgorithmically, the simulation detailed in the paper was applicable to a narrow class of problems only. The model shownin this work was built using a cognitive architecture, i.e. computer-based structure mimicking general functioning of thehuman mind. We used a rule-based system ACT-R that operates in mental rules paradigm and successfully replicatedresults of the mentioned study.","language":"eng","license":{"name":"","short_name":"","text":null,"url":""},"keywords":[],"section":"Member Abstracts","is_remote":true,"remote_url":"https://escholarship.org/uc/item/6m0782qq","frozenauthors":[{"first_name":"Julian","middle_name":"","last_name":"Skirzyski","name_suffix":"","institution":"McGill University","department":""},{"first_name":"Piotr","middle_name":"","last_name":"Wasilewski","name_suffix":"","institution":"University of Warsaw","department":""}],"date_submitted":null,"date_accepted":null,"date_published":"2019-01-01T18:00:00Z","render_galley":null,"galleys":[{"label":"PDF","type":"pdf","path":"https://journalpub.escholarship.org/cognitivesciencesociety/article/29284/galley/19155/download/"}]}