{"pk":29604,"title":"Flexible Strategy Use in Soar’s Tic-Tac-Toe","subtitle":null,"abstract":"Modeling cognitive processes is one of the major tasks of cognitive science. This work presents a model of a studydescribed in Flexible Strategy Use in Young Childrens Tic-Tac-Toe (Crowley &amp; Siegler, 1993) in which the authorsmade an attempt to characterize decision-making in a conflict-of-interests-like environment. In the experiments, kinder-garten/primary school children and an algorithm-based opponent played a series of games in Tic-Tac-Toe. The outcomesseemed to indicate the existence of a hierarchy of rules that is constructed with experience. Although already tested al-gorithmically, the simulation detailed in the paper was applicable to a narrow class of problems only. The model shownin this work was built using a cognitive architecture, i.e. computer-based structure mimicking the general functioning ofthe human mind. Concretely, we used a rule-based system Soar that operates in mental rules paradigm and in most partreplicated the results of the mentioned study.","language":"eng","license":{"name":"","short_name":"","text":null,"url":""},"keywords":[],"section":"Poster Session 1","is_remote":true,"remote_url":"https://escholarship.org/uc/item/3bh0s7rz","frozenauthors":[{"first_name":"Julian","middle_name":"","last_name":"Skirzyski","name_suffix":"","institution":"Max-Planck Institute for Intelligent Systems","department":""},{"first_name":"Dr Piotr","middle_name":"","last_name":"Wasilewski","name_suffix":"","institution":"University of Warsaw","department":""}],"date_submitted":null,"date_accepted":null,"date_published":"2020-01-01T18:00:00Z","render_galley":null,"galleys":[{"label":"PDF","type":"pdf","path":"https://journalpub.escholarship.org/cognitivesciencesociety/article/29604/galley/19463/download/"}]}