GET /api/keywords/?format=api&offset=49900
HTTP 200 OK
Allow: GET
Content-Type: application/json
Vary: Accept

{
    "count": 98418,
    "next": "https://eartharxiv.org/api/keywords/?format=api&limit=100&offset=50000",
    "previous": "https://eartharxiv.org/api/keywords/?format=api&limit=100&offset=49800",
    "results": [
        {
            "word": "doll play; social understanding; mentalizing"
        },
        {
            "word": "young children; fNIRS."
        },
        {
            "word": "ubiquitous computing; ubiquitous reproduction;\ncognitive diversity; creativity; intelligibility"
        },
        {
            "word": "symmetry; relational processing; comparison and\ncontrast"
        },
        {
            "word": "pragmatics; semantics; politeness; honorifics;pragmatic inference; Korean"
        },
        {
            "word": "Classroom Study; Productive Failure; Scaffolding"
        },
        {
            "word": "Direct Instruction; Productive Failure; Scaffolding"
        },
        {
            "word": "exploration; exploitation; networks; social learn-ing"
        },
        {
            "word": "adjective ordering; binomials; context-dependency; semantics; pragmatics; subjective distance"
        },
        {
            "word": "Animacy; Recall; Memory"
        },
        {
            "word": "Item Response Theory"
        },
        {
            "word": "DirectorTask"
        },
        {
            "word": "Negation; alternatives; N400; P600"
        },
        {
            "word": "drift diffusion model; ideal observer model;Bayesian modelling; cognitive effort; rational inference"
        },
        {
            "word": "decision-making; cognitive heuristics; cognitive\neffort; regret minimization; utility maximization"
        },
        {
            "word": "teaching; active learning; evidence selection"
        },
        {
            "word": "comparisons; conceptual distance;\ngeneralization; strategies; eye tracking measures"
        },
        {
            "word": "visual working memory; eye gaze; hierarchical\nmodelling"
        },
        {
            "word": "choice blindness; attitude change; attitude\nstrength; need for cognition; preference for consistency;\npolitical awareness."
        },
        {
            "word": "cognitive development; exploreexploit; decisionmaking"
        },
        {
            "word": "informal language; slang; generative model; cate-gorization; language and cognition"
        },
        {
            "word": "exceptions"
        },
        {
            "word": "overgeneralization"
        },
        {
            "word": "Social Norms; Social Cognition; Bayesian Theoryof Mind; Intuitive Theories"
        },
        {
            "word": "rumor; belief change; eye tracking; social media"
        },
        {
            "word": "advertising creativity; human senses; multimodalcreativity"
        },
        {
            "word": "Motion events; Memory; Cross-linguistic\ndifferences; Co-speech gesture"
        },
        {
            "word": "sequential diagnostic reasoning; sequential causalstructure learning; causal Bayesian networks; order effects"
        },
        {
            "word": "semantics; pragmatics; incremental processing;generics; psycholinguistics"
        },
        {
            "word": "Prospection; Memory; Future Thinking; Big\nData; Naturally Occurring Datasets"
        },
        {
            "word": "cognitive development; temporal cognition; causalinference; counterfactual reasoning"
        },
        {
            "word": "corpus linguistics; machine learning; deception;\npronouns"
        },
        {
            "word": "visual world paradigm; eye-tracking; referenceprocessing; discourse"
        },
        {
            "word": "sentence processing; perceptual noise; pragmaticcontext; real-world semantics; rational inference."
        },
        {
            "word": "Left-side bias"
        },
        {
            "word": "HolisticProcessing"
        },
        {
            "word": "infant bilingualism; cognitive ability; bilingualadvantage"
        },
        {
            "word": "cloth"
        },
        {
            "word": "semantic universals; generalized quantifiers; Kol-mogorov complexity; learnability"
        },
        {
            "word": "learning; testimony; social cognition; credibility;\ncognitive development; epistemic trust; accuracy; epistemic\nvigilance"
        },
        {
            "word": "Dutch; next-mention biases; predictability; pro-nouns; referring expressions; thematic role"
        },
        {
            "word": "language processing; cognitive factors"
        },
        {
            "word": "complexsentences; syntactic structure; age; individual variation"
        },
        {
            "word": "Co-variation Detection; Inner-Individual Dilemma;\nCo-operation; Multi-Level Approach Simpsons Paradox"
        },
        {
            "word": "language acquisition; morphology; agglutinating;\nfusional; artificial language learning; transparency"
        },
        {
            "word": "achievement goals; working memory"
        },
        {
            "word": "mental\narithmetic; distributed cognition; interactivity"
        },
        {
            "word": "Information Seeking; Active Learning;Approximate Number System; Decision Making"
        },
        {
            "word": "semantic universals; color naming; color evolu-tion."
        },
        {
            "word": "vocabulary acquisition; word-learning bias; late\ntalker; word learning"
        },
        {
            "word": "Cloze Test"
        },
        {
            "word": "Semantic\nSimilarity"
        },
        {
            "word": "Probabilistic Prediction"
        },
        {
            "word": "Online Comprehension"
        },
        {
            "word": "Predictive Completion Task"
        },
        {
            "word": "cognitive development; category learning;abstraction; generalization; memory; selective attention"
        },
        {
            "word": "Exhaus-tivity."
        },
        {
            "word": "causal learning; probability learning; illusorycorrelation; long-term memory; smartphone"
        },
        {
            "word": "Graph structures"
        },
        {
            "word": "GaussianProcess"
        },
        {
            "word": "Successor Representation"
        },
        {
            "word": "discourse; presuppositions; context; accommoda-tion; EEG"
        },
        {
            "word": "gamification; artificial intelligence in education;persistence; educational games; incentive structuresIntroductionAs the technological development accelerates"
        },
        {
            "word": "self-directedlife-long learning is becoming critically important. MassiveOpen Online Courses (MOOCs) and other digital resourcesprovide unprecedented opportunities for life-long learning.However"
        },
        {
            "word": "only about 15% of the students who enroll in aMOOC actually finish it (Jordan"
        },
        {
            "word": "2019). One of the rea-sons might be that learning something new often requiresconfronting one’s own incompetence and persisting throughseveral failed attempts to understand a new concept or dosomethin"
        },
        {
            "word": "2001; Baker et al."
        },
        {
            "word": "2008)even though they are often necessary to master new skills(Ericsson"
        },
        {
            "word": "Krampe"
        },
        {
            "word": "& Tesch-R ̈omer"
        },
        {
            "word": "semantic organization; semantic development;\nstatistical learning; taxonomic; association"
        },
        {
            "word": " CRISPR/Cas9"
        },
        {
            "word": "1993). People who havebecome experts in using an outdated tool by doing the samework in the same way for many years may be especially resis-tant to learning how to use a new tool because in the short-"
        },
        {
            "word": "Corbett"
        },
        {
            "word": "& Koedinger"
        },
        {
            "word": "2004; Mostow et al."
        },
        {
            "word": "2002).To help student’s overcome such motivational obstacles"
        },
        {
            "word": "educational software increasingly relies on game elements"
        },
        {
            "word": "such as points"
        },
        {
            "word": "levels"
        },
        {
            "word": "and badges"
        },
        {
            "word": "to encourage continued en-gagement with the learning materials (Kapp"
        },
        {
            "word": "2012; Dicheva"
        },
        {
            "word": "Dichev"
        },
        {
            "word": "Agre"
        },
        {
            "word": "& Angelova"
        },
        {
            "word": "2015; Huang & Soman"
        },
        {
            "word": "2013).The trend of gamification has outpaced the development ofan adequate theoretical foundation"
        },
        {
            "word": "and it has been noted thatgamification is often ineffective and sometimes even harm-ful (Toda"
        },
        {
            "word": "Valle"
        },
        {
            "word": "& Isotani"
        },
        {
            "word": "2018). This raises the questionhow the incentive structures of digital learning environmentssuch as educational games and online courses should be de-signed to optimally incentivize good study choices"
        },
        {
            "word": "by mak-"
        },
        {
            "word": "Emotional Contagion; Mirroring; AffectMatching; Affective Computing; Social Interaction; Em-bodied Conversational Agents"
        },
        {
            "word": "mouse-cursor movement; cognitive conflict;cognitive control; flanker and Simon effect"
        },
        {
            "word": "creativity evaluation; analogy; simile; perspective-change; structure mapping theory"
        },
        {
            "word": "category learning; recognition memory; signal\ndetection theory; Bayesian modeling"
        },
        {
            "word": "artistic creation; creative process; art-makingprocess; process modification"
        },
        {
            "word": "pragmatic development"
        },
        {
            "word": "online experi-ment"
        }
    ]
}