{"count":98418,"next":"https://eartharxiv.org/api/keywords/?format=json&limit=100&offset=50000","previous":"https://eartharxiv.org/api/keywords/?format=json&limit=100&offset=49800","results":[{"word":"doll play; social understanding; mentalizing"},{"word":"young children; fNIRS."},{"word":"ubiquitous computing; ubiquitous reproduction;\ncognitive diversity; creativity; intelligibility"},{"word":"symmetry; relational processing; comparison and\ncontrast"},{"word":"pragmatics; semantics; politeness; honorifics;pragmatic inference; Korean"},{"word":"Classroom Study; Productive Failure; Scaffolding"},{"word":"Direct Instruction; Productive Failure; Scaffolding"},{"word":"exploration; exploitation; networks; social learn-ing"},{"word":"adjective ordering; binomials; context-dependency; semantics; pragmatics; subjective distance"},{"word":"Animacy; Recall; Memory"},{"word":"Item Response Theory"},{"word":"DirectorTask"},{"word":"Negation; alternatives; N400; P600"},{"word":"drift diffusion model; ideal observer model;Bayesian modelling; cognitive effort; rational inference"},{"word":"decision-making; cognitive heuristics; cognitive\neffort; regret minimization; utility maximization"},{"word":"teaching; active learning; evidence selection"},{"word":"comparisons; conceptual distance;\ngeneralization; strategies; eye tracking measures"},{"word":"visual working memory; eye gaze; hierarchical\nmodelling"},{"word":"choice blindness; attitude change; attitude\nstrength; need for cognition; preference for consistency;\npolitical awareness."},{"word":"cognitive development; exploreexploit; decisionmaking"},{"word":"informal language; slang; generative model; cate-gorization; language and cognition"},{"word":"exceptions"},{"word":"overgeneralization"},{"word":"Social Norms; Social Cognition; Bayesian Theoryof Mind; Intuitive Theories"},{"word":"rumor; belief change; eye tracking; social media"},{"word":"advertising creativity; human senses; multimodalcreativity"},{"word":"Motion events; Memory; Cross-linguistic\ndifferences; Co-speech gesture"},{"word":"sequential diagnostic reasoning; sequential causalstructure learning; causal Bayesian networks; order effects"},{"word":"semantics; pragmatics; incremental processing;generics; psycholinguistics"},{"word":"Prospection; Memory; Future Thinking; Big\nData; Naturally Occurring Datasets"},{"word":"cognitive development; temporal cognition; causalinference; counterfactual reasoning"},{"word":"corpus linguistics; machine learning; deception;\npronouns"},{"word":"visual world paradigm; eye-tracking; referenceprocessing; discourse"},{"word":"sentence processing; perceptual noise; pragmaticcontext; real-world semantics; rational inference."},{"word":"Left-side bias"},{"word":"HolisticProcessing"},{"word":"infant bilingualism; cognitive ability; bilingualadvantage"},{"word":"cloth"},{"word":"semantic universals; generalized quantifiers; Kol-mogorov complexity; learnability"},{"word":"learning; testimony; social cognition; credibility;\ncognitive development; epistemic trust; accuracy; epistemic\nvigilance"},{"word":"Dutch; next-mention biases; predictability; pro-nouns; referring expressions; thematic role"},{"word":"language processing; cognitive factors"},{"word":"complexsentences; syntactic structure; age; individual variation"},{"word":"Co-variation Detection; Inner-Individual Dilemma;\nCo-operation; Multi-Level Approach Simpsons Paradox"},{"word":"language acquisition; morphology; agglutinating;\nfusional; artificial language learning; transparency"},{"word":"achievement goals; working memory"},{"word":"mental\narithmetic; distributed cognition; interactivity"},{"word":"Information Seeking; Active Learning;Approximate Number System; Decision Making"},{"word":"semantic universals; color naming; color evolu-tion."},{"word":"vocabulary acquisition; word-learning bias; late\ntalker; word learning"},{"word":"Cloze Test"},{"word":"Semantic\nSimilarity"},{"word":"Probabilistic Prediction"},{"word":"Online Comprehension"},{"word":"Predictive Completion Task"},{"word":"cognitive development; category learning;abstraction; generalization; memory; selective attention"},{"word":"Exhaus-tivity."},{"word":"causal learning; probability learning; illusorycorrelation; long-term memory; smartphone"},{"word":"Graph structures"},{"word":"GaussianProcess"},{"word":"Successor Representation"},{"word":"discourse; presuppositions; context; accommoda-tion; EEG"},{"word":"gamification; artificial intelligence in education;persistence; educational games; incentive structuresIntroductionAs the technological development accelerates"},{"word":"self-directedlife-long learning is becoming critically important. MassiveOpen Online Courses (MOOCs) and other digital resourcesprovide unprecedented opportunities for life-long learning.However"},{"word":"only about 15% of the students who enroll in aMOOC actually finish it (Jordan"},{"word":"2019). One of the rea-sons might be that learning something new often requiresconfronting one’s own incompetence and persisting throughseveral failed attempts to understand a new concept or dosomethin"},{"word":"2001; Baker et al."},{"word":"2008)even though they are often necessary to master new skills(Ericsson"},{"word":"Krampe"},{"word":"& Tesch-R ̈omer"},{"word":"semantic organization; semantic development;\nstatistical learning; taxonomic; association"},{"word":" CRISPR/Cas9"},{"word":"1993). People who havebecome experts in using an outdated tool by doing the samework in the same way for many years may be especially resis-tant to learning how to use a new tool because in the short-"},{"word":"Corbett"},{"word":"& Koedinger"},{"word":"2004; Mostow et al."},{"word":"2002).To help student’s overcome such motivational obstacles"},{"word":"educational software increasingly relies on game elements"},{"word":"such as points"},{"word":"levels"},{"word":"and badges"},{"word":"to encourage continued en-gagement with the learning materials (Kapp"},{"word":"2012; Dicheva"},{"word":"Dichev"},{"word":"Agre"},{"word":"& Angelova"},{"word":"2015; Huang & Soman"},{"word":"2013).The trend of gamification has outpaced the development ofan adequate theoretical foundation"},{"word":"and it has been noted thatgamification is often ineffective and sometimes even harm-ful (Toda"},{"word":"Valle"},{"word":"& Isotani"},{"word":"2018). This raises the questionhow the incentive structures of digital learning environmentssuch as educational games and online courses should be de-signed to optimally incentivize good study choices"},{"word":"by mak-"},{"word":"Emotional Contagion; Mirroring; AffectMatching; Affective Computing; Social Interaction; Em-bodied Conversational Agents"},{"word":"mouse-cursor movement; cognitive conflict;cognitive control; flanker and Simon effect"},{"word":"creativity evaluation; analogy; simile; perspective-change; structure mapping theory"},{"word":"category learning; recognition memory; signal\ndetection theory; Bayesian modeling"},{"word":"artistic creation; creative process; art-makingprocess; process modification"},{"word":"pragmatic development"},{"word":"online experi-ment"}]}