Article Instance
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GET /api/articles/26175/?format=api
{ "pk": 26175, "title": "Using a smartphone game to promote transfer of skills in a real world environment", "subtitle": null, "abstract": "This article presents an experiment in which participant’sworking memory, tasks-switching and focusing skills aretrained in a game called Wollie on a smartphone. Before andafter the training period they performed three task (a recall,Stroop and task-switching). The goal of this research was tosee how the participants, from the test group, learn withinthe game and how this affects the three tasks. Only in theStroop results a clear difference between the two groups wasfound. However, we found that participants who had the mosttrouble in playing Wollie, improved the most on Stroop andtask-switching, indicating that these participants still lackedthe relevant skills for all these tasks.", "language": "eng", "license": { "name": "", "short_name": "", "text": null, "url": "" }, "keywords": [ { "word": "transfer; smartphone; working memory; task-switching; games" } ], "section": "Papers", "is_remote": true, "remote_url": "https://escholarship.org/uc/item/7z78r9hs", "frozenauthors": [ { "first_name": "Inge", "middle_name": "", "last_name": "Doesburg", "name_suffix": "", "institution": "University of Groningen", "department": "" }, { "first_name": "Niels", "middle_name": "", "last_name": "Taatgen", "name_suffix": "", "institution": "University of Groningen", "department": "" } ], "date_submitted": null, "date_accepted": null, "date_published": "2016-01-01T21:00:00+03:00", "render_galley": null, "galleys": [ { "label": "PDF", "type": "pdf", "path": "https://journalpub.escholarship.org/cognitivesciencesociety/article/26175/galley/15811/download/" } ] }