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{ "pk": 30427, "title": "Leraning Concrete Stragegies Through Interaction", "subtitle": null, "abstract": "We discuss learning and the adaptive generation of concrete strategies through interactive experience. The domain is the game Tictactoe. The knowledge structures embodying strategies we represent as having tree parts: a Goal, a sequence of Actions, and a set of Constraints on those actions (GAC). We simulate such structures in a program that plays Tictactoe against different kinds of opponents. Applying these strategies leads to moves that often result in winning or losing; which in turn leads to the creation of new structures, by modifying the current GACs. These modifications are controlled by a small set of specific rules, so that the GACs are related by the ways modifications can map from one to another. Subject to certain limitations, we do a complete exploration of certain classes of strategy. This learnability analysis takes guidance from previous cognitive studies of a human subject by Lawler. The simulations were performed on a Symbolics 3600 in LISP. This work avoids abstractions in order to explore learning", "language": "eng", "license": { "name": "", "short_name": "", "text": null, "url": "" }, "keywords": [], "section": "Paper Session 5", "is_remote": true, "remote_url": "https://escholarship.org/uc/item/0k9668cn", "frozenauthors": [ { "first_name": "R.", "middle_name": "W.", "last_name": "Lawler", "name_suffix": "", "institution": "GTE Laboratories Inc.", "department": "" }, { "first_name": "O.", "middle_name": "G.", "last_name": "Selfridge", "name_suffix": "", "institution": "GTE Laboratories Inc.", "department": "" } ], "date_submitted": null, "date_accepted": null, "date_published": "1985-01-01T18:00:00Z", "render_galley": null, "galleys": [ { "label": "PDF", "type": "pdf", "path": "https://journalpub.escholarship.org/cognitivesciencesociety/article/30427/galley/20276/download/" } ] }