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{
    "pk": 64301,
    "title": "Victory Through Nonviolence in Disney’s <em>Lorcana</em>",
    "subtitle": null,
    "abstract": "<p>This article demonstrates how the nonviolent victory condition of questing to achieve twenty lore in Disney’s <em>Lorcana</em> subverts typical CCG conventions, player expectations, and maintains alignment with Disney’s brand identity of “goodness, kindness, and innocence”. <em>Lorcana</em> is worth analyzing because it diverges from CCGs that require eliminating an opponent’s health. The mechanics of questing, character willpower, and challenging (the game’s version of combat) are how the game maintains Disney’s brand identity. These mechanics demonstrate how CCG language is deescalated to imply a reduced level of violence. <em>Lorcana</em> would be less unique if it had the typical victory condition of attacking an opponent’s health, and the game would not have the Disney feel if it were as violent as <em>Magic the Gathering</em> or <em>Hearthstone</em>.</p>",
    "language": "eng",
    "license": {
        "name": "Creative Commons Attribution 4.0",
        "short_name": "CC BY 4.0",
        "text": "Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.\n\nNo additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.",
        "url": "https://creativecommons.org/licenses/by/4.0"
    },
    "keywords": [
        {
            "word": "Disney’s Lorcana"
        },
        {
            "word": "Disney"
        },
        {
            "word": "collectible card game"
        },
        {
            "word": "CCG"
        },
        {
            "word": "mechanics"
        },
        {
            "word": "violence"
        },
        {
            "word": "winning"
        },
        {
            "word": "lore"
        },
        {
            "word": "Disney brand"
        }
    ],
    "section": "Article",
    "is_remote": true,
    "remote_url": "https://escholarship.org/uc/item/45t7q164",
    "frozenauthors": [
        {
            "first_name": "Toben",
            "middle_name": "",
            "last_name": "Racicot",
            "name_suffix": "",
            "institution": "",
            "department": ""
        }
    ],
    "date_submitted": "2026-03-30T17:26:28.235722Z",
    "date_accepted": "2026-03-31T13:20:17.320129Z",
    "date_published": "2026-03-31T13:02:00Z",
    "render_galley": {
        "label": "PDF",
        "type": "pdf",
        "path": "https://journalpub.escholarship.org/analoggamestudies/article/64301/galley/49331/download/"
    },
    "galleys": [
        {
            "label": "PDF",
            "type": "pdf",
            "path": "https://journalpub.escholarship.org/analoggamestudies/article/64301/galley/49331/download/"
        }
    ]
}