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{ "pk": 29284, "title": "Flexible Strategy Use in ACT-R’s Tic-Tac-Toe", "subtitle": null, "abstract": "Modeling cognitive processes is one of the major tasks of cognitive science. This work presents a computer modelof a study described in ”Flexible Strategy Use in Young Children’s Tic-Tac-Toe” (Crowley & Siegler, 1993) in whichauthors made an attempt to characterize decision-making in a conflict-of-interests-like environment. In the experiments,kindergarten/primary school children and an algorithm-based opponent played a series of games in Tic-Tac-Toe. Theoutcomes seemed to indicate existence of a hierarchy of rules that is constructed with experience. Although already testedalgorithmically, the simulation detailed in the paper was applicable to a narrow class of problems only. The model shownin this work was built using a cognitive architecture, i.e. computer-based structure mimicking general functioning of thehuman mind. We used a rule-based system ACT-R that operates in mental rules paradigm and successfully replicatedresults of the mentioned study.", "language": "eng", "license": { "name": "", "short_name": "", "text": null, "url": "" }, "keywords": [], "section": "Member Abstracts", "is_remote": true, "remote_url": "https://escholarship.org/uc/item/6m0782qq", "frozenauthors": [ { "first_name": "Julian", "middle_name": "", "last_name": "Skirzyski", "name_suffix": "", "institution": "McGill University", "department": "" }, { "first_name": "Piotr", "middle_name": "", "last_name": "Wasilewski", "name_suffix": "", "institution": "University of Warsaw", "department": "" } ], "date_submitted": null, "date_accepted": null, "date_published": "2019-01-01T18:00:00Z", "render_galley": null, "galleys": [ { "label": "PDF", "type": "pdf", "path": "https://journalpub.escholarship.org/cognitivesciencesociety/article/29284/galley/19155/download/" } ] }