Article Instance
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{ "pk": 29555, "title": "Game on: Mastery Orientation Through the Lens of a Challenging Video Game", "subtitle": null, "abstract": "Video games are failure-rich spaces that provide a unique lens\ninto how individuals react to failure in challenging\nenvironments. In this study, we utilize Cuphead, a notoriously\nchallenging video game to demonstrate a unique behaviorally\ndriven approach to understanding how an individual reacts to\nfailure. Using measures of mastery orientation and data-driven\nretrospective interviews, we show that individuals who exhibit\nmore mastery-oriented behaviors and more mastery-oriented\nbehaviors before a helpless-behavior are more likely to show a\nhigher game mastery orientation score, and that individuals that\nabandon a level before completion are more likely to show a\nlower game mastery orientation score. This introduces video\ngames as a fruitful environment for understanding mastery\norientation, a behaviorally driven approach to understanding\nhow individuals react to failure, and provides a glimpse into\nhow individuals react to failure in a challenging video game.", "language": "eng", "license": { "name": "", "short_name": "", "text": null, "url": "" }, "keywords": [ { "word": "Mastery orientation" }, { "word": "failure" }, { "word": "video games" }, { "word": "Behavior" } ], "section": "Poster Session 1", "is_remote": true, "remote_url": "https://escholarship.org/uc/item/4858d7sw", "frozenauthors": [ { "first_name": "Craig", "middle_name": "G", "last_name": "Anderson", "name_suffix": "", "institution": "University of California, Irvine", "department": "" } ], "date_submitted": null, "date_accepted": null, "date_published": "2020-01-01T18:00:00Z", "render_galley": null, "galleys": [ { "label": "PDF", "type": "pdf", "path": "https://journalpub.escholarship.org/cognitivesciencesociety/article/29555/galley/19415/download/" } ] }