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{ "pk": 29604, "title": "Flexible Strategy Use in Soar’s Tic-Tac-Toe", "subtitle": null, "abstract": "Modeling cognitive processes is one of the major tasks of cognitive science. This work presents a model of a studydescribed in Flexible Strategy Use in Young Childrens Tic-Tac-Toe (Crowley & Siegler, 1993) in which the authorsmade an attempt to characterize decision-making in a conflict-of-interests-like environment. In the experiments, kinder-garten/primary school children and an algorithm-based opponent played a series of games in Tic-Tac-Toe. The outcomesseemed to indicate the existence of a hierarchy of rules that is constructed with experience. Although already tested al-gorithmically, the simulation detailed in the paper was applicable to a narrow class of problems only. The model shownin this work was built using a cognitive architecture, i.e. computer-based structure mimicking the general functioning ofthe human mind. Concretely, we used a rule-based system Soar that operates in mental rules paradigm and in most partreplicated the results of the mentioned study.", "language": "eng", "license": { "name": "", "short_name": "", "text": null, "url": "" }, "keywords": [], "section": "Poster Session 1", "is_remote": true, "remote_url": "https://escholarship.org/uc/item/3bh0s7rz", "frozenauthors": [ { "first_name": "Julian", "middle_name": "", "last_name": "Skirzyski", "name_suffix": "", "institution": "Max-Planck Institute for Intelligent Systems", "department": "" }, { "first_name": "Dr Piotr", "middle_name": "", "last_name": "Wasilewski", "name_suffix": "", "institution": "University of Warsaw", "department": "" } ], "date_submitted": null, "date_accepted": null, "date_published": "2020-01-01T18:00:00Z", "render_galley": null, "galleys": [ { "label": "PDF", "type": "pdf", "path": "https://journalpub.escholarship.org/cognitivesciencesociety/article/29604/galley/19463/download/" } ] }