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DOZER: a toy model of coastal hazard mitigation during a storm

DOZER: a toy model of coastal hazard mitigation during a storm

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Authors

Eli Lazarus 

Abstract

Motivated by observations of emergency road-maintenance crews in coastal settings, DOZER is a video game in which the player uses a bulldozer to clear sand from a beachfront road during a storm. DOZER is also a toy model in a formal sense: a heuristic tool for insight into the dynamics of real-time intervention in the physical processes of a natural hazard. Here, I introduce DOZER as both a game and a numerical model, and demonstrate its utility for exploring conditions of divergence between a human-altered environmental system and its natural counterpart. I also situate the concept and mechanics of DOZER in the broader context of game design principles and philosophy. For models of systems in which adaptation is an important dynamic, ceding control of adaptive behaviours to a human player can enable novel model outcomes that random, probabilistic, deterministic, or genetic-programming approaches may not produce.

DOI

https://doi.org/10.31223/X5HF29

Subjects

Dynamical Systems, Geomorphology, Nature and Society Relations, Other Civil and Environmental Engineering, Other Environmental Sciences, Physical and Environmental Geography, Science and Mathematics Education, Sustainability

Keywords

Agent-based model, rhetoric of failure, coastal hazard, overwash, washover, bulldozer, Morphodynamics

Dates

Published: 2025-09-17 10:54

Last Updated: 2025-09-17 10:54

License

CC BY Attribution 4.0 International

Additional Metadata

Conflict of interest statement:
The author declares no competing interests.