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DOZER: a toy model of coastal hazard mitigation during a storm
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Abstract
Motivated by observations of emergency road-maintenance crews in coastal settings, DOZER is a video game in which the player uses a bulldozer to clear sand from a beachfront road during a storm. DOZER is also a toy model in a formal sense: a heuristic tool for insight into the dynamics of real-time intervention in the physical processes of a natural hazard. Here, I introduce DOZER as both a game and a numerical model, and demonstrate its utility for exploring conditions of divergence between a human-altered environmental system and its natural counterpart. I also situate the concept and mechanics of DOZER in the broader context of game design principles and philosophy. For models of systems in which adaptation is an important dynamic, ceding control of adaptive behaviours to a human player can enable novel model outcomes that random, probabilistic, deterministic, or genetic-programming approaches may not produce.
DOI
https://doi.org/10.31223/X5HF29
Subjects
Dynamical Systems, Geomorphology, Nature and Society Relations, Other Civil and Environmental Engineering, Other Environmental Sciences, Physical and Environmental Geography, Science and Mathematics Education, Sustainability
Keywords
Agent-based model, rhetoric of failure, coastal hazard, overwash, washover, bulldozer, Morphodynamics
Dates
Published: 2025-09-17 10:54
Last Updated: 2025-09-17 10:54
License
CC BY Attribution 4.0 International
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Conflict of interest statement:
The author declares no competing interests.
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