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FloodSim Sandbox: An Immersive Interactive Simulation Framework for Urban Flood Risk Management
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Abstract
FloodSim Sandbox is an AI-augmented, immersive digital twin framework for real-time flood visualization, analysis, and decision support. Developed within Unreal Engine 5, it integrates multi-source geospatial data, physically based fluid simulation, and multimodal AI reasoning to model flood dynamics in a high-fidelity digital twin of Iowa City. The system procedurally generates terrain and infrastructure using CityEngine and OpenStreetMap data, employs the Fluid Flux plugin for hydrodynamic simulation, and incorporates a HAZUS-based damage model calibrated with FEMA flood map data. A multimodal AI subsystem interprets visual and quantitative simulation data to deliver scene-specific risk assessments, mitigation strategies, and explainable insights. Interactive visualization, including responsive human and vehicle game characters, enhances engagement and supports scenario-based exploration of flood behavior. A user study for framework evaluation with environmental professionals confirmed the system’s usability and effectiveness compared to traditional 2D flood information tools. Collectively, FloodSim Sandbox provides capabilities for enhancing flood risk communication, participatory education, and adaptive planning by uniting simulation, visualization, and AI-driven analysis within a single digital environment.
DOI
https://doi.org/10.31223/X50N2Q
Subjects
Environmental Monitoring, Graphics and Human Computer Interfaces, Hydrology, Water Resource Management
Keywords
AI-driven Decision Support, data visualization, digital twin, Extended Reality (XR), flood management, Flood Simulation, Hydrodynamic Modeling, Virtual Reality (VR)
Dates
Published: 2025-12-28 20:06
Last Updated: 2025-12-28 20:06
License
CC BY Attribution 4.0 International
Additional Metadata
Conflict of interest statement:
None
Data Availability (Reason not available):
All data produced and analyzed in this manuscript are included within the paper.
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