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Novel methods in corporate ESG education: A case study in Singapore
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Abstract
The increasing importance of Environmental, Social, and Governance (ESG) in corporate strategy necessitates effective educational tools that can bridge the current ESG literacy gap. Yet the effectiveness of play-based ESG education activities remains. This study examines the effectiveness of play-based learning in ESG corporate education by comparing an environment-themed escape room with a traditional workshop in Singapore. Participants were randomly assigned either the escape room or workshop and completed pre- and post-session surveys evaluating knowledge, engagement, and behavioural intentions. Analysis was built on six features of effective environmental games: immersion, engagement, learning by doing, real-world problem simulation, decision-making autonomy, and facilitator hosting. We found that both the escape room and workshop enhanced participants’ understanding of sustainability concepts, with the escape room fostering collaborative problem-solving and the workshop supporting reflective dialogue. To strengthen future ESG-focused games, the study recommends a hybrid approach, embedding explicit cause-effect mechanisms, adopting phased game progression and adaptable difficulty, and promoting equal participation through role-based or task-diverse gameplay. Skilled facilitation and structured debrief remain essential for linking in-game learning experiences to real-world application. This research demonstrates the complementary value of play-based and discussion-based approaches in corporate ESG education, showing that well-designed hybrid models can enhance engagement, deepen understanding, and foster sustainable behavioural change in organisations.
DOI
https://doi.org/10.31223/X5DR0Q
Subjects
Environmental Studies
Keywords
ESG (Environmental, Social, Governance), Gamification, Corporate sustainability, Decision-making, Corporate education, Environmental education
Dates
Published: 2026-02-25 07:43
Last Updated: 2026-02-25 07:43
License
CC BY Attribution 4.0 International
Additional Metadata
Data Availability (Reason not available):
All relevant data are within the manuscript and its Supporting Information files.
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