This is a Preprint and has not been peer reviewed. The published version of this Preprint is available: https://doi.org/10.17736/ijope.2016.ak10. This is version 1 of this Preprint.
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Abstract
Tsunamis generated by earthquakes commonly propagate as long waves in the deep ocean and develop into sharp-fronted surges moving rapidly towards the coast in shallow water, which may be effectively simulated by hydrodynamic models solving the nonlinear shallow water equations (SWEs). However, most of the existing tsunami models suffer from long simulation time for large-scale real-world applications. In this work, a graphics processing unit (GPU) accelerated finite volume shock-capturing hydrodynamic model is presented for computationally efficient tsunami simulations. The improved performance of the GPU-accelerated tsunami model is demonstrated through a laboratory benchmark test and a field-scale simulation.
DOI
https://doi.org/10.31223/osf.io/xwvdz
Subjects
Applied Mathematics, Civil and Environmental Engineering, Civil Engineering, Computer Sciences, Earth Sciences, Engineering, Environmental Sciences, Geophysics and Seismology, Hydraulic Engineering, Numerical Analysis and Computation, Numerical Analysis and Scientific Computing, Other Civil and Environmental Engineering, Other Earth Sciences, Other Environmental Sciences, Physical Sciences and Mathematics
Keywords
tsunami, hydrodynamics, Geohazards, CUDA, finite volume Godunov-type scheme, graphics processing units (GPUs), heterogeneous computing, shallow water equations, tsunami modeling
Dates
Published: 2017-11-13 10:48
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